Welcome!

I’m a game designer, passionate about prototyping exciting and clever gameplay, which means….lots of experimentation!

Having a varied skillset has helped me fill the role of rapid prototyper to weapon and character designer to level designer

I started off in the industry by teaching myself how to use Unreal Engine and Blueprint, moving on to game jams, and then releasing my first title as a solo developer. After that I was extremely fortunate and was picked up by Hi-Rez to work on titles like Rogue Company, Smite 2, and Paladins.