Rogue Company
Rogue Company is the first AAA product I had the chance to design for and I’ll always be thankful to my design leads & mentors Jared Sanchez and Brad Weir for showing me the ropes. As a team, we delivered high-profile content and features that were consistently praised by players.
Game Design Objectives Accomplished:
Owned a number of products and features released into a game played by millions of monthly users
Became fluent in Blueprint and a central studio resource for Unreal Engine questions and bug-fixes
Developed camaraderie with partners across the studio from Tech Art to Programming to Audio as we created new content and features for Rogue Company
Creative Objectives (Designed, Proto-typed, Implemented):
Playable characters like ViVi, featured in the trailer shown on this page
Weapons, like the Dual Boyar SMGs
Game modes like Bounce House and Signature Perks to engage players with new content that was made using existing features
Game Overview:
Rogue Company is a free-to-play multiplayer tactical third-person hero shooter. Millions of players compete in 4v4 and 6v6 single-life and respawn game modes.
Link to game: https://store.steampowered.com/app/872200/Rogue_Company/



